Senior project, post 06: Gameplay continued
- Sam A
- Oct 18, 2019
- 1 min read
The second core aspect is switching of colour. For this, I made an enum to store the colours, and change the player's material and tag each time they switch. Additionally, I pass this information to the wall spawning system.


Finally, there's the collision detection. Essentially, if the player collides with something tagged with a colour, that isn't the same as what they are currently, they get destroyed, otherwise, nothing happens.

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