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HOH.me

A 2D temperature-based puzzle game, made for Global Game Jam 2019. Play as a water droplet trying to get to its home - the ocean! You'll need to adapt to different environments and temperatures on your way there.

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I was responsible for scripting the character behaviour - movement, appearance and temperature interactivity.

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Team:

Vincent Aliquo - programmer
Sam Artigolle - programmer
Supatsiri Kuenghakit - level designer

Kenneth Lai - level designer

Jonathan Yuen - level designer

Hilary Ng - 2D artist

Ian Tse - 2D artist
Rose Yau - 2D artist

Kin Long Tsao - 2D animator

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Tools used: Unity, Photoshop

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